"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Multimedia database systems (MMDBSs) have to be capable to handle efficiently time-dependent and timeindependent data, and to support Quality-of-Service (QoS). To support continuo...
This paper describes and demonstrates the e ectiveness of several metrics for data level comparison of direct volume rendering (DVR) algorithms. The focus is not on speed ups from...
Distributed discrete event simulation techniques aim at an acceleration of the execution of a self-contained simulation model by the spatial decomposition of that model and the co...
Tag handling accounts for a substantial amount of execution cost in latently typed languages such as Common LISP and Scheme, especially on architectures that provide no special ha...