Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Although inexpensive, high performance computer graphics hardware has become commonly available, its application in the mobile agent and networking fields has thus far been limite...
System-level design methodologies for embedded HW/SW systems face several challenges: In order to be susceptible to systematic formal analysis based on state-space exploration, a ...
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
In this paper, an efficient design flow integrating Mentor Graphics Precesion C and HDL designer is derived. In this hybrid prototyping environment, efficient FPGA architectures a...
Yuanbin Guo, Gang Xu, Dennis McCain, Joseph R. Cav...