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JVCA
2008
58views more  JVCA 2008»
13 years 9 months ago
View-dependent dynamics of articulated bodies
We propose a method for view-dependent simplification of articulated-body dynamics, which enables an automatic trade-off between visual precision and computational efficiency. We ...
Sujeong Kim, Stephane Redon, Young J. Kim
JCC
2010
105views more  JCC 2010»
13 years 8 months ago
PAPER - Accelerating parallel evaluations of ROCS
Abstract: Modern graphics processing units (GPUs) are flexibly programmable and have peak computational throughput significantly faster than conventional CPUs. Herein, we describ...
Imran S. Haque, Vijay S. Pande
PAAMS
2010
Springer
13 years 8 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
TVCG
2010
142views more  TVCG 2010»
13 years 8 months ago
Illustrative Volume Visualization Using GPU-Based Particle Systems
—Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and...
Roy van Pelt, Anna Vilanova, Huub van de Wetering
CAINE
2010
13 years 7 months ago
Scrybe: A Tablet Interface for Virtual Environments
Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...