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ISCAS
2005
IEEE
138views Hardware» more  ISCAS 2005»
14 years 2 months ago
An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
—This paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. Complexity of polygon clipping algorithm c...
Jaewan Bae, Donghyun Kim, Lee-Sup Kim
RT
1999
Springer
14 years 1 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
TVCG
2002
156views more  TVCG 2002»
13 years 8 months ago
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...
Eric B. Lum, Kwan-Liu Ma, John Clyne
SIGGRAPH
1990
ACM
14 years 24 days ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
VISSYM
2003
13 years 10 months ago
Smart Hardware-Accelerated Volume Rendering
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the...
Stefan Röttger, Stefan Guthe, Daniel Weiskopf...