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EGH
2005
Springer
14 years 3 months ago
Split-plane shadow volumes
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Samuli Laine
IEEEPACT
2003
IEEE
14 years 3 months ago
Compilation, Architectural Support, and Evaluation of SIMD Graphics Pipeline Programs on a General-Purpose CPU
Graphics and media processing is quickly emerging to become one of the key computing workloads. Programmable graphics processors give designers extra flexibility by running a sma...
Mauricio Breternitz Jr., Herbert H. J. Hum, Sanjee...
ASPDAC
2004
ACM
132views Hardware» more  ASPDAC 2004»
14 years 3 months ago
A low-power graphics LSI integrating 29Mb embedded DRAM for mobile multimedia applications
– A low-power graphics LSI is designed and implemented for mobile multimedia applications. The LSI contains a 32bit RISC processor with enhanced MAC, a 3D rendering engine, progr...
Ramchan Woo, Sungdae Choi, Ju-Ho Sohn, Seong-Jun S...
UIST
1996
ACM
14 years 2 months ago
Using the Multi-Layer Model for Building Interactive Graphical Applications
Most interactive graphical applications that use direct manipulation are built with low-level libraries such as Xlib because the graphic and interaction models of higher-level too...
Jean-Daniel Fekete, Michel Beaudouin-Lafon
SIGGRAPH
1993
ACM
14 years 2 months ago
Leo: a system for cost effective 3D shaded graphics
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
Michael F. Deering, Scott R. Nelson