We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Graphics and media processing is quickly emerging to become one of the key computing workloads. Programmable graphics processors give designers extra flexibility by running a sma...
Mauricio Breternitz Jr., Herbert H. J. Hum, Sanjee...
– A low-power graphics LSI is designed and implemented for mobile multimedia applications. The LSI contains a 32bit RISC processor with enhanced MAC, a 3D rendering engine, progr...
Most interactive graphical applications that use direct manipulation are built with low-level libraries such as Xlib because the graphic and interaction models of higher-level too...
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...