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SIGGRAPH
1999
ACM
14 years 2 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
RT
1998
Springer
14 years 2 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov
VISSYM
2003
13 years 11 months ago
Hardware-assisted View-dependent Isosurface Extraction using Spherical Partition
Extracting only the visible portion of an isosurface can improve both the computation efficiency and the rendering speed. However, the visibility test overhead can be quite high ...
Jinzhu Gao, Han-Wei Shen
TOG
2002
129views more  TOG 2002»
13 years 9 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
DATE
2006
IEEE
120views Hardware» more  DATE 2006»
14 years 4 months ago
Design and test of fixed-point multimedia co-processor for mobile applications
: In this research, a fixed-point multimedia co-processor is designed and tested into an ARM-10 based mobile graphics processor for portable 2-D and 3-D multimedia applications. Th...
Ju-Ho Sohn, Jeong-Ho Woo, Jerald Yoo, Hoi-Jun Yoo