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SI3D
2005
ACM
14 years 3 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
PG
2003
IEEE
14 years 3 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
EGH
2004
Springer
14 years 3 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
CGI
2003
IEEE
14 years 3 months ago
Volume Rendering for Curvilinear and Unstructured Grids
A hardware polygon rendering pipeline can be used together with hardware compositing to volume-render arbitrary unstructured grids composed of convex polyhedral cells. This techni...
Nelson L. Max, Peter L. Williams, Cláudio T...
DATE
2003
IEEE
152views Hardware» more  DATE 2003»
14 years 3 months ago
Bluetooth Transceiver Design with VHDL-AMS
This paper describes the design challenges of BlueTraCTM , a low-cost, low-power radio transceiver and the usage of mixed-signal/mixed-mode techniques and behavioral modeling with...
Rami Ahola, Daniel Wallner, Marius Sida