We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
A hardware polygon rendering pipeline can be used together with hardware compositing to volume-render arbitrary unstructured grids composed of convex polyhedral cells. This techni...
This paper describes the design challenges of BlueTraCTM , a low-cost, low-power radio transceiver and the usage of mixed-signal/mixed-mode techniques and behavioral modeling with...