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» Random Access Game and Medium Access Control Design
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CHI
2004
ACM
14 years 8 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
VLSID
2002
IEEE
152views VLSI» more  VLSID 2002»
14 years 8 months ago
Verification of an Industrial CC-NUMA Server
Directed test program-based verification or formal verification methods are usually quite ineffective on large cachecoherent, non-uniform memory access (CC-NUMA) multiprocessors b...
Rajarshi Mukherjee, Yozo Nakayama, Toshiya Mima
PIMRC
2008
IEEE
14 years 2 months ago
Concurrent and parallel transmissions are optimal for low data-rate IR-UWB networks
— The Internet of Things, emerging pervasive and sensor networks are low data-rate wireless networks with, a priori, no specific topology and no fixed infrastructure. Their pri...
Jean-Yves Le Boudec, Ruben Merz
SUTC
2010
IEEE
13 years 11 months ago
Pushing the Throughput Limit of Low-Complexity Wireless Embedded Sensing Systems
—To maximize the communication throughput for wireless sensing systems, designers have attempted various combinations of protocol design and manual code optimization. Although th...
Vahid Salmani, Pai H. Chou
GLOBECOM
2008
IEEE
14 years 2 months ago
A Secure VANET MAC Protocol for DSRC Applications
— Vehicular ad hoc networking is an important component of Intelligent Transportation Systems. The main benefit of vehicular ad hoc network (VANET) communication is seen in activ...
Yi Qian, Kejie Lu, Nader Moayeri