“demonic” nondeterminism, representing abstraction from (or ignorance of) which of two program fragments will be executed. By introducing probabilistic nondeterminism into GCL,...
Multiagent learning literature has investigated iterated twoplayer games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such ...
Abstract. We revisit a class of multimodal function optimizations using evolutionary algorithms reformulated into a multiobjective framework where previous implementations have nee...
Abstract. We consider the question of protecting the privacy of customers buying digital goods. More specifically, our goal is to allow a buyer to purchase digital goods from a ve...
In this work we use cryptography to solve a game-theoretic problem which arises naturally in the area of two party strategic games. The standard game-theoretic solution concept for...