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SIGGRAPH
1990
ACM
14 years 19 days ago
Cone-spheres
This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can pe...
Nelson L. Max
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
14 years 11 days ago
Blind Watermarking of 3D Shapes using Localized Constraints
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Adrian G. Bors
IMAMS
2007
180views Mathematics» more  IMAMS 2007»
13 years 10 months ago
Implicit Boundary Control of Vector Field Based Shape Deformations
We present a shape deformation approach which preserves volume, prevents self-intersections and allows for exact control of the deformation impact. The volume preservation and prev...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
VMV
2008
170views Visualization» more  VMV 2008»
13 years 10 months ago
Robust contour-based object tracking integrating color and edge likelihoods
We present in this paper a novel object tracking system based on 3D contour models. For this purpose, we integrate two complimentary likelihoods, defined on local color statistics...
Giorgio Panin, Erwin Roth, Alois Knoll
WSCG
2003
158views more  WSCG 2003»
13 years 10 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...