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QEST
2006
IEEE
14 years 1 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
EPEW
2006
Springer
13 years 11 months ago
Model Checking for a Class of Performance Properties of Fluid Stochastic Models
Abstract. Recently, there is an explosive development of fluid approaches to computer and distributed systems. These approaches are inherently stochastic and generate continuous st...
Manuela L. Bujorianu, Marius C. Bujorianu
HIPC
2007
Springer
14 years 1 months ago
Self-optimization of Performance-per-Watt for Interleaved Memory Systems
- With the increased complexity of platforms coupled with data centers’ servers sprawl, power consumption is reaching unsustainable limits. Memory is an important target for plat...
Bithika Khargharia, Salim Hariri, Mazin S. Yousif
CORR
2008
Springer
107views Education» more  CORR 2008»
13 years 7 months ago
Model Checking Probabilistic Timed Automata with One or Two Clocks
Probabilistic timed automata are an extension of timed automata with discrete probability distributions. We consider model-checking algorithms for the subclasses of probabilistic t...
Marcin Jurdzinski, François Laroussinie, Je...
SIROCCO
2004
13 years 8 months ago
Existence of Nash Equilibria in Selfish Routing Problems
The problem of routing traffic through a congested network is studied. The framework is that introduced by Koutsoupias and Papadimitriou where the network is constituted by m paral...
Alessandro Ferrante, Mimmo Parente