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LICS
1997
IEEE
13 years 11 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
ECOOPW
1994
Springer
13 years 11 months ago
Abstracting Interactions Based on Message Sets
ing Interactions Based on Message Sets Svend Frr 1 and Gul Agha2. 1 Hewlett-Packard Laboratories, 1501 Page Mill Road, Palo Alto, CA 94303 2 University of Illinois, 1304 W. Springf...
Svend Frølund, Gul Agha
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
14 years 9 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
IROS
2008
IEEE
177views Robotics» more  IROS 2008»
14 years 2 months ago
Collision detection and reaction: A contribution to safe physical Human-Robot Interaction
Abstract— In the framework of physical Human-Robot Interaction (pHRI), methodologies and experimental tests are presented for the problem of detecting and reacting to collisions ...
Sami Haddadin, Alin Albu-Schäffer, Alessandro...
ROMAN
2007
IEEE
139views Robotics» more  ROMAN 2007»
14 years 1 months ago
Characterising Dimensions of Use for Designing Adaptive Dialogues for Human-Robot Communication
Abstract— In this paper we provide a possible characterisation of user behaviour based on an analysis of a corpus of human-robot communication, collected by using the Wizard-of-O...
Anders Green