Sciweavers

255 search results - page 44 / 51
» Real Illumination from Virtual Environments
Sort
View
CGVR
2006
13 years 9 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
IJHCI
2002
146views more  IJHCI 2002»
13 years 7 months ago
Documented Norms and Conventions on the Internet
The Internet plays an important role as a means for worldwide social contact. The establishment and maintenance of social and group relationships within electronic worlds require ...
Uta Pankoke-Babatz, Phillip Jeffrey
JTRES
2009
ACM
14 years 2 months ago
Avoiding unbounded priority inversion in barrier protocols using gang priority management
Large real-time software systems such as real-time Java virtual machines often use barrier protocols, which work for a dynamically varying number of threads without using centrali...
Harald Röck, Joshua S. Auerbach, Christoph M....
TVCG
2012
215views Hardware» more  TVCG 2012»
11 years 10 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...
VEE
2010
ACM
327views Virtualization» more  VEE 2010»
14 years 2 months ago
AASH: an asymmetry-aware scheduler for hypervisors
Asymmetric multicore processors (AMP) consist of cores exposing the same instruction-set architecture (ISA) but varying in size, frequency, power consumption and performance. AMPs...
Vahid Kazempour, Ali Kamali, Alexandra Fedorova