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» Real Time Rendering of Expensive Small Environments
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CAGD
2000
62views more  CAGD 2000»
13 years 7 months ago
Volume morphing and rendering - An integrated approach
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
Shiaofen Fang, Rajagopalan Srinivasan, Raghu Ragha...
TVCG
2010
213views more  TVCG 2010»
13 years 5 months ago
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...
IJCV
2006
227views more  IJCV 2006»
13 years 7 months ago
A Multigrid Platform for Real-Time Motion Computation with Discontinuity-Preserving Variational Methods
Variational methods are among the most accurate techniques for estimating the optic flow. They yield dense flow fields and can be designed such that they preserve discontinuities, ...
Andrés Bruhn, Joachim Weickert, Timo Kohlbe...
ICDCSW
2008
IEEE
14 years 1 months ago
Towards Cyber-Physical Holodeck Systems Via Physically Rendered Environments (PRE's)
We present an early vision of a cyber-physical environment in which computer controlled rendering of physical surfaces, terrains, and environments is achieved by manipulating grid...
Veljko Krunic, Richard Han
IJVR
2006
166views more  IJVR 2006»
13 years 7 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou