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CGF
2000
138views more  CGF 2000»
13 years 7 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
VISUALIZATION
1995
IEEE
13 years 11 months ago
Virtual GIS: A Real-Time 3D Geographic Information System
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
ISADS
2003
IEEE
14 years 20 days ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
ICRA
2005
IEEE
140views Robotics» more  ICRA 2005»
14 years 1 months ago
Fast Reinforcement Learning for Vision-guided Mobile Robots
— This paper presents a new reinforcement learning algorithm for accelerating acquisition of new skills by real mobile robots, without requiring simulation. It speeds up Q-learni...
Tomás Martínez-Marín, Tom Duc...
CGF
2007
121views more  CGF 2007»
13 years 7 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko