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ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICDE
2010
IEEE
212views Database» more  ICDE 2010»
13 years 9 months ago
Cleansing uncertain databases leveraging aggregate constraints
— Emerging uncertain database applications often involve the cleansing (conditioning) of uncertain databases using additional information as new evidence for reducing the uncerta...
Haiquan Chen, Wei-Shinn Ku, Haixun Wang
SIGGRAPH
1997
ACM
14 years 1 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
TVCG
2012
185views Hardware» more  TVCG 2012»
11 years 11 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
ICCV
2001
IEEE
14 years 11 months ago
Improving AR using Shadows Arising from Natural Illumination Distribution in Video Sequences
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...
Taeone Kim, Yongduek Seo, Ki-Sang Hong