Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
Spatial audio displays have been criticized because the use of headphones may isolate users from their real world audio environment. In this paper we study the effects of three ty...
The pervasive adoption of wireless technologies is creating a growing demand for seamless interaction with wireless services. By sharing resources across devices such as PDA'...
Abstract. In this paper we describe a virtual laboratory that is designed to accelerate scientific exploration and discovery by minimizing the time between the generation of a scie...
Judith Ellen Devaney, Steven G. Satterfield, John ...
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...