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IJCAI
1989
13 years 10 months ago
Input Data Management in Real-Time AI Systems
A real-time AI system in the real world needs to monitor an immense volume of data. To do this, the system must filter out much of the incoming data. However, it must remain re­ ...
Richard Washington, Barbara Hayes-Roth
PERVASIVE
2011
Springer
12 years 11 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
IV
2000
IEEE
152views Visualization» more  IV 2000»
14 years 1 months ago
Effects of Desktop 3D World Design on User Navigation and Search Performance
Desktop virtual reality (VR) offers a powerful environment for visualizing structure in large information sets. In well-designed virtual worlds, users can employ skills from wayfi...
David Modjeska, John A. Waterworth
ADBIS
2009
Springer
144views Database» more  ADBIS 2009»
14 years 3 months ago
Learning Support and Legally Ruled Collaboration in the VirtualLife Virtual World Platform
The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. Th...
Vytautas Cyras, Kristina Lapin
AGENTS
1997
Springer
14 years 1 months ago
RoboCup: The Robot World Cup Initiative
The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integ...
Hiroaki Kitano, Minoru Asada, Yasuo Kuniyoshi, Its...