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IVA
2009
Springer
14 years 2 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
13 years 6 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
ISMAR
2002
IEEE
14 years 26 days ago
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built
This paper describes a platform package, called “MR Platform,” which we have been implementing for research and development of augmented reality technology and applications. T...
Shinji Uchiyama, Kazuki Takemoto, Kiyohide Satoh, ...
ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
14 years 11 days ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
JUCS
2008
134views more  JUCS 2008»
13 years 8 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre