We have developed a novel human face tracking system that operates in real time at the video frame rate without a need for any special hardware. Our approach is based on the use o...
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured po...
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
In this paper we describe a method that estimates the motion of a calibrated camera (settled on an experimental vehicle) and the tridimensional geometry of the environment. The on...
E. Mouragnon, Fabien Dekeyser, Patrick Sayd, Maxim...
This work presents a real-time system for multiple objects tracking in dynamic scenes. A unique characteristic of the system is its ability to cope with longduration and complete ...