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GEOINFO
2004
13 years 9 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....
GRAPHITE
2005
ACM
14 years 2 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
3DPVT
2004
IEEE
104views Visualization» more  3DPVT 2004»
14 years 6 days ago
Interactive Modeling from Dense Color and Sparse Depth
We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator...
Voicu Popescu, Elisha Sacks, Gleb Bahmutov
JRTIP
2007
132views more  JRTIP 2007»
13 years 8 months ago
Real-time stabilization of long range observation system turbulent video
The paper presents a real-time algorithm that compensates image distortions due to atmospheric turbulence in video sequences, while keeping the real moving objects in the video unh...
Barak Fishbain, Leonid P. Yaroslavsky, Ianir A. Id...
PG
2002
IEEE
14 years 1 months ago
A Method of Human Short Hair Modeling and Real Time Animation
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model the short hair. First, a hair style model is derived from a scalp...
Yang Guang, Zhiyong Huang