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IVA
2005
Springer
14 years 6 days ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
DFT
2003
IEEE
154views VLSI» more  DFT 2003»
14 years 11 hour ago
Fault Recovery Based on Checkpointing for Hard Real-Time Embedded Systems
Safety-critical embedded systems often operate in harsh environmental conditions that necessitate fault-tolerant computing techniques. Many safety-critical systems also execute re...
Ying Zhang, Krishnendu Chakrabarty
AVBPA
2003
Springer
178views Biometrics» more  AVBPA 2003»
13 years 12 months ago
A Speaker Pruning Algorithm for Real-Time Speaker Identification
Speaker identification is a computationally expensive task. In this work, we propose an iterative speaker pruning algorithm for speeding up the identification in the context of rea...
Tomi Kinnunen, Evgeny Karpov, Pasi Fränti
DAGM
2003
Springer
13 years 12 months ago
Real-Time Recognition of 3D-Pointing Gestures for Human-Machine-Interaction
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
Kai Nickel, Rainer Stiefelhagen
ISMAR
2002
IEEE
13 years 11 months ago
Geometric and Photometric Registration for Real-Time Augmented Reality
This paper proposes an augmented reality system with correct representation of shading and shadow. To realize a seamless augmented reality system, we need to resolve some problems...
Masayuki Kanbara, Naokazu Yokoya