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AAAI
2012
11 years 10 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
VTC
2010
IEEE
201views Communications» more  VTC 2010»
13 years 6 months ago
iTETRIS: Adaptation of ITS Technologies for Large Scale Integrated Simulation
1 —the European Union (EU) Framework Program 7 (FP7) funded project, iTETRIS [1] (An Integrated Wireless and Traffic Platform for Real-Time Road Traffic Management Solutions) tar...
Vineet Kumar, Lan Lin, Daniel Krajzewicz, Fatma Hr...
DSRT
2003
IEEE
14 years 1 months ago
An Event-Synchronization Protocol for Parallel Simulation of Large-Scale Wireless Networks
We present a new conservative event-synchronization protocol, time-based synchronization, for parallel discreteevent simulation of mobile ad hoc wireless networks. Simulators that...
Clinton Kelly IV, Rajit Manohar
WSCG
2004
172views more  WSCG 2004»
13 years 9 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
DATE
2005
IEEE
155views Hardware» more  DATE 2005»
14 years 1 months ago
RTK-Spec TRON: A Simulation Model of an ITRON Based RTOS Kernel in SystemC
This paper presents the methodology and the modeling constructs we have developed to capture the real time aspects of RTOS simulation models in a System Level Design Language (SLD...
M. Abdelsalam Hassan, Keishi Sakanushi, Yoshinori ...