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MIRAGE
2009
Springer
14 years 6 days ago
Region-Based vs. Edge-Based Registration for 3D Motion Capture by Real Time Monoscopic Vision
3D human motion capture by real-time monocular vision without using markers can be achieved by registering a 3D articulated model on a video. Registration consists in iteratively o...
David Antonio Gómez Jáuregui, Patric...
3DPVT
2006
IEEE
257views Visualization» more  3DPVT 2006»
14 years 1 months ago
3D from Line Segments in Two Poorly-Textured, Uncalibrated Images
This paper addresses the problem of camera selfcalibration, bundle adjustment and 3D reconstruction from line segments in two images of poorly-textured indoor scenes. First, we ge...
Herbert Bay, Andreas Ess, Alexander Neubeck, Luc J...
PG
2002
IEEE
14 years 17 days ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
VC
2010
197views more  VC 2010»
13 years 2 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond

Publication
383views
14 years 7 months ago
Hunting Nessie -- Real-Time Abnormality Detection from Webcams
We present a data-driven, unsupervised method for unusual scene detection from static webcams. Such time-lapse data is usually captured with very low or varying framerate. This ...
Michael D. Breitenstein, Helmut Grabner, Luc Van G...