3D human motion capture by real-time monocular vision without using markers can be achieved by registering a 3D articulated model on a video. Registration consists in iteratively o...
This paper addresses the problem of camera selfcalibration, bundle adjustment and 3D reconstruction from line segments in two images of poorly-textured indoor scenes. First, we ge...
Herbert Bay, Andreas Ess, Alexander Neubeck, Luc J...
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
We present a data-driven, unsupervised method for unusual
scene detection from static webcams. Such time-lapse
data is usually captured with very low or varying framerate.
This ...
Michael D. Breitenstein, Helmut Grabner, Luc Van G...