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SIGGRAPH
2000
ACM
14 years 1 days ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
VISUALIZATION
2000
IEEE
14 years 2 days ago
Mastering interactive virtual Bronchioscopy on a Low-end PC
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is...
Anna Vilanova, Balint Hegedüs, Eduard Grö...
ECCV
2002
Springer
14 years 9 months ago
Quasi-Dense Reconstruction from Image Sequence
Abstract. This paper proposes a quasi-dense reconstruction from uncalibrated sequence. The main innovation is that all geometry is computed based on re-sampled quasi-dense correspo...
Maxime Lhuillier, Long Quan
WSCG
2004
161views more  WSCG 2004»
13 years 9 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
CGF
2005
98views more  CGF 2005»
13 years 7 months ago
Spectral Volume Rendering based on the Kubelka-Munk Theory
Colour realism plays an important role in computer graphics and visualization. In this paper, we present a new approach to direct volume rendering based on the Kubelka-Munk theory...
Alfie Abdul-Rahman, Min Chen