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CGF
2008
156views more  CGF 2008»
13 years 7 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
ECCV
2006
Springer
14 years 9 months ago
Robust Multi-body Motion Tracking Using Commute Time Clustering
Abstract. The presence of noise renders the classical factorization method almost impractical for real-world multi-body motion tracking problems. The main problem stems from the ef...
Huaijun Qiu, Edwin R. Hancock
3DIM
2003
IEEE
14 years 28 days ago
Effective 3D Modeling Of Heritage Sites
Over the past few years, remarkable increase has occurred in the demand for 3D models for cultural heritage applications. The techniques employed have evolved from surveying and C...
Sabry F. El-Hakim, J.-Angelo Beraldin, Michel Pica...
VISSYM
2003
13 years 9 months ago
Contouring Curved Quadratic Elements
We show how to extract a contour line (or isosurface) from quadratic elements—specifically from quadratic triangles and tetrahedra. We also devise how to transform the resultin...
David F. Wiley, Henry R. Childs, Benjamin F. Grego...
AROBOTS
2010
180views more  AROBOTS 2010»
13 years 7 months ago
Reactive direction control for a mobile robot: a locust-like control of escape direction emerges when a bilateral pair of model
Locusts possess a bilateral pair of uniquely identifiable visual neurons that respond vigorously to the image of an approaching object. These neurons are called the lobula giant m...
Shigang Yue, Roger D. Santer, Yoshifumi Yamawaki, ...