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AFRIGRAPH
2004
ACM
14 years 28 days ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
SIGGRAPH
1998
ACM
13 years 11 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
TVCG
2010
213views more  TVCG 2010»
13 years 5 months ago
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...
PG
2007
IEEE
14 years 1 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
PADS
2005
ACM
14 years 1 months ago
RINSE: The Real-Time Immersive Network Simulation Environment for Network Security Exercises
The RINSE simulator is being developed to support large-scale network security preparedness and training exercises, involving hundreds of players and a modeled network composed of...
Michael Liljenstam, Jason Liu, David M. Nicol, You...