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ATAL
2009
Springer
14 years 2 months ago
Virtual institutions prototype
Virtual Institutions are Virtual Worlds with normative regulation of participants’ interactions. This paradigm is based on normative multiagent systems and is technologically su...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva
HCI
2009
13 years 7 months ago
Critical Interaction Analysis in the Flight Deck
The paper describes an experimental work conducted within the HILAS (Human Integration into the Lifecycle of Aviation Systemshttp://www.hilas.info/mambo/) project. The objective of...
Chiara Santamaria Maurizio, Patrizia Marti, Simone...
ACSC
2006
IEEE
14 years 4 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ICAT
2006
IEEE
14 years 4 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
IVA
2007
Springer
14 years 4 months ago
Creating Rapport with Virtual Agents
Abstract. Recent research has established the potential for virtual characters to establish rapport with humans through simple contingent nonverbal behaviors. We hypothesized that ...
Jonathan Gratch, Ning Wang, Jillian Gerten, Edward...