Sciweavers

2115 search results - page 362 / 423
» Real-time virtual humans
Sort
View
ACMACE
2005
ACM
14 years 3 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
OZCHI
2005
ACM
14 years 3 months ago
Spy-resistant keyboard: more secure password entry on public touch screen displays
Current software interfaces for entering text on touch screen devices mimic existing mechanisms such as keyboard typing or handwriting. These techniques are poor for entering priv...
Desney S. Tan, Pedram Keyani, Mary Czerwinski
NIME
2005
Springer
163views Music» more  NIME 2005»
14 years 3 months ago
ixi software: The Interface as Instrument
This paper describes the audio human computer interface experiments of ixi in the past and outlines the current platform for future research. ixi software [5] was founded by Thor ...
Thor Magnusson
ACMACE
2004
ACM
14 years 3 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
AFRIGRAPH
2004
ACM
14 years 3 months ago
A local model of eye adaptation for high dynamic range images
In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
Patrick Ledda, Luís Paulo Santos, Alan Chal...