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SIGGRAPH
1995
ACM
13 years 10 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
ICIP
2005
IEEE
14 years 8 months ago
Spacetime-continuous geometry meshes from multi-view video sequences
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Bastian Goldlücke, Marcus A. Magnor
TMI
2010
219views more  TMI 2010»
13 years 1 months ago
Registration of 4D Cardiac CT Sequences Under Trajectory Constraints With Multichannel Diffeomorphic Demons
Abstract--We propose a framework for the nonlinear spatiotemporal registration of 4D time-series of images based on the Diffeomorphic Demons (DD) algorithm. In this framework, the ...
Jean-Marc Peyrat, Herve Delingette, Maxime Sermesa...
SI3D
1992
ACM
13 years 10 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
CVPR
1997
IEEE
14 years 8 months ago
Novel view synthesis in tensor space
We present a new method for synthesizing novel views of a 3D scene from few model images in full correspondence. The core of this work is the derivation of a tensorial operator th...
Shai Avidan, Amnon Shashua