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VRST
2004
ACM
14 years 3 days ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
CVPR
1999
IEEE
14 years 8 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
CGF
2004
140views more  CGF 2004»
13 years 6 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
TODAES
2008
158views more  TODAES 2008»
13 years 6 months ago
Designing secure systems on reconfigurable hardware
The extremely high cost of custom ASIC fabrication makes FPGAs an attractive alternative for deployment of custom hardware. Embedded systems based on reconfigurable hardware integ...
Ted Huffmire, Brett Brotherton, Nick Callegari, Jo...
SI3D
2005
ACM
14 years 8 days ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...