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FGR
2004
IEEE
182views Biometrics» more  FGR 2004»
14 years 22 days ago
Head Pose Estimation Using Stereo Vision For Human-Robot Interaction
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people m...
Edgar Seemann, Kai Nickel, Rainer Stiefelhagen
SAC
2008
ACM
13 years 8 months ago
Towards a model-driven engineering approach for developing embedded hard real-time software
Model-Driven Engineering (MDE) has been advocated as an effective way to deal with today's software complexity. MDE can be seen as an integrative approach combining existing ...
Fabiano Cruz, Raimundo S. Barreto, Lucas Cordeiro
SPAA
2006
ACM
14 years 3 months ago
Astronomical real-time streaming signal processing on a Blue Gene/L supercomputer
LOFAR is the first of a new generation of radio telescopes, that combines the signals from many thousands of simple, fixed antennas, rather than from expensive dishes. Its revol...
John W. Romein, P. Chris Broekema, Ellen van Meije...
CG
1999
Springer
13 years 8 months ago
The integration of optical and magnetic tracking for multi-user augmented reality
Multi-user augmented reality systems are especially dependent on precise registration. In this paper, we present a hybrid tracking system that combines optical and magnetic tracki...
Thomas Auer, Axel Pinz
FPLAY
2008
13 years 10 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley