So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
agent-oriented system. We show the complexity to be linear time for one of these logics and polynomial time for another, thus providing encouraging results with respect to the prac...
We present methods for inferring the cost of interrupting users based on multiple streams of events including information generated by interactions with computing devices, visual ...
The ability to proactively offer assistance promises to make personal agents more helpful to their users. We characterize the properties desired of proactive behaviour by a person...
Neil Yorke-Smith, Shahin Saadati, Karen L. Myers, ...
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...