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COCO
2005
Springer
99views Algorithms» more  COCO 2005»
14 years 1 months ago
On the Complexity of Succinct Zero-Sum Games
We study the complexity of solving succinct zero-sum games, i.e., the games whose payoff matrix M is given implicitly by a Boolean circuit C such that M(i, j) = C(i, j). We comple...
Lance Fortnow, Russell Impagliazzo, Valentine Kaba...
ICDT
2005
ACM
88views Database» more  ICDT 2005»
14 years 1 months ago
When Is Nearest Neighbors Indexable?
Abstract. In this paper, we consider whether traditional index structures are effective in processing unstable nearest neighbors workloads. It is known that under broad conditions...
Uri Shaft, Raghu Ramakrishnan
TMRA
2005
Springer
14 years 1 months ago
Collaborative Software Development and Topic Maps
This work-in-progress report subsumes our ongoing research to develop a Topic Maps centric, modularised system which supports collaborative software development by combining the me...
Markus Ueberall, Oswald Drobnik
NETGAMES
2004
ACM
14 years 29 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
AH
2004
Springer
14 years 29 days ago
Adaptive Navigation for Self-assessment Quizzes
Web-based parameterized quizzes provide teachers and students with several advantages as the technology for self-assessment. However, the effect of these advantages is strongly red...
Sergey A. Sosnovsky