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AIIDE
2008
15 years 8 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ACE
2004
188views Education» more  ACE 2004»
15 years 7 months ago
A Computing Education Vision for the Sight Impaired
Vision is the main sensory modality employed in learning. Teaching materials in the areas of information technology and computer engineering are highly visual in nature and vision...
Iain Murray, Helen Armstrong
ACE
2003
133views Education» more  ACE 2003»
15 years 7 months ago
The Webworkforce - a learning repository to support educators, trainers and Information Technology courses
This paper provides a first account of1 the Building the Internet Workforce project. A number of further papers are planned. An outline of the project’s progress and outcomes is...
John P. Bell, Don Schauder
PARELEC
2000
IEEE
15 years 10 months ago
Implementation of an Adaptive Reconfigurable Group Organized (ARGO) Parallel Architecture
The purpose of this paper is to demonstrate the implementation of an adaptable parallel architecture capable of system to task adaptation. The system implementation was based on X...
Lucas Szajek, Lev Kirischian
WWW
2009
ACM
16 years 7 months ago
Automatically assessing resource quality for educational digital libraries
With the rise of community-generated web content, the need for automatic assessment of resource quality has grown, particularly in the realm of educational digital libraries. We d...
Philipp G. Wetzler, Steven Bethard, Kirsten R. But...