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VRCAI
2004
ACM
14 years 1 months ago
Graphical interaction devices for distributed virtual reality systems
This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs, Panoramas and Power Walls. We propose and implement a tool to gener...
Marcelo de Paiva Guimarães, Bruno Barberi G...
DATE
2010
IEEE
166views Hardware» more  DATE 2010»
14 years 1 months ago
A special-purpose compiler for look-up table and code generation for function evaluation
Abstract—Elementary functions are extensively used in computer graphics, signal and image processing, and communication systems. This paper presents a special-purpose compiler th...
Yuanrui Zhang, Lanping Deng, Praveen Yedlapalli, S...
ISSS
2002
IEEE
126views Hardware» more  ISSS 2002»
14 years 1 months ago
Unifying Memory and Processor Wrapper Architecture in Multiprocessor SoC Design
In this paper, we present a new methodology for application specific multiprocessor system-on-chip design. This approach facilitates the integration of existing components with th...
Ahmed Amine Jerraya, Damien Lyonnard, Samy Meftali...
CIMAGING
2009
145views Hardware» more  CIMAGING 2009»
13 years 9 months ago
Wavelet-based Poisson rate estimation using the Skellam distribution
Owing to the stochastic nature of discrete processes such as photon counts in imaging, real-world data measurements often exhibit heteroscedastic behavior. In particular, time ser...
Keigo Hirakawa, Farhan A. Baqai, Patrick J. Wolfe
ICIP
1997
IEEE
13 years 11 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls