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CGF
2008
340views more  CGF 2008»
13 years 11 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
IJCV
2006
218views more  IJCV 2006»
13 years 11 months ago
Stabilizing the Focal Length Computation for 3-D Reconstruction from Two Uncalibrated Views
In order to reconstruct 3-D shape from two uncalibrated views, one needs to resolve two problems: (i) the computed focal lengths can be imaginary; (ii) the computation fails for fi...
Ken-ichi Kanatani, Atsutada Nakatsuji, Yasuyuki Su...
IVC
2008
142views more  IVC 2008»
13 years 11 months ago
3D-spline reconstruction using shape from shading: Spline from shading
In this work, we propose an original method of resolution of the shape from shading problem, which is accurate and converges with a few iterations. It relies on two simple ideas. ...
Frédéric Courteille, Alain Crouzil, ...
ICRA
2010
IEEE
343views Robotics» more  ICRA 2010»
13 years 9 months ago
Hands in action: real-time 3D reconstruction of hands in interaction with objects
— This paper presents a method for vision based estimation of the pose of human hands in interaction with objects. Despite the fact that most robotics applications of human hand ...
Javier Romero, Hedvig Kjellström, Danica Krag...
FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
14 years 2 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool