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» Reconstructing Surfaces Using Anisotropic Basis Functions
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SI3D
2010
ACM
13 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
IJRR
2010
102views more  IJRR 2010»
13 years 7 months ago
Space-carving Kernels for Accurate Rough Terrain Estimation
Abstract— Accurate terrain estimation is critical for autonomous offroad navigation. Reconstruction of a 3D surface allows rough and hilly ground to be represented, yielding fast...
Raia Hadsell, J. Andrew Bagnell, Daniel F. Huber, ...
NAR
2007
100views more  NAR 2007»
13 years 8 months ago
PIC: Protein Interactions Calculator
Interactions within a protein structure and interactions between proteins in an assembly are essential considerations in understanding molecular basis of stability and functions o...
K. G. Tina, R. Bhadra, N. Srinivasan
IJCNN
2006
IEEE
14 years 3 months ago
Off-line Signature Verification using the Enhanced Modified Direction Feature and Neural-based Classification
—Signatures continue to be an important biometric for authenticating the identity of human beings. This paper presents an effective method to perform off-line signature verificat...
Stephane Armand, Michael Blumenstein, Vallipuram M...
WSCG
2004
164views more  WSCG 2004»
13 years 10 months ago
Constrained Visualization of 2D Positive Data using Modified Quadratic Shepard Method
This paper is about the visualization of positive data subject to positivity constraint. It presents an algorithm that produces a non-negative graph through scattered positive dat...
Muhammed Rafiq Asim, Ghulam Mustafa, Ken Brodlie