Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
In this paper we present a new surface reconstruction technique for piecewise smooth surfaces from point clouds, such as scans of architectural sites or man-made artifacts. The te...
We introduce a master–worker framework for parallel global optimization of computationally expensive functions using response surface models. In particular, we parallelize two r...
—Representative surface reconstruction algorithms taking a gradient field as input enforces the integrability constraint in a discrete manner. While enforcing integrability allo...
— Humanoid robots are highly redundant systems with respect to the tasks they are asked to perform. This redundancy manifests itself in the number of degrees of freedom of the ro...
Matthew Howard, Michael Gienger, Christian Goerick...