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ICCV
1995
IEEE
13 years 11 months ago
Complete Scene Structure from Four Point Correspondences
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
Steven M. Seitz, Charles R. Dyer
PAMI
2002
184views more  PAMI 2002»
13 years 7 months ago
Identifying Faces in a 2D Line Drawing Representing a Manifold Object
A straightforward way to illustrate a 3D model is to use a line drawing. Faces in a 2D line drawing provide important information for reconstructing its 3D geometry. Manifold objec...
Jianzhuang Liu, Yong Tsui Lee, Wai-kuen Cham
CVIU
2006
169views more  CVIU 2006»
13 years 7 months ago
A generic structure-from-motion framework
We introduce a generic structure-from-motion approach based on a previously introduced, highly general imaging model, where cameras are modeled as possibly unconstrained sets of p...
Srikumar Ramalingam, Suresh K. Lodha, Peter F. Stu...
ICCV
2009
IEEE
15 years 16 days ago
Template-Free Monocular Reconstruction of Deformable Surfaces
It has recently been shown that deformable 3D surfaces could be recovered from single video streams. However, ex- isting techniques either require a reference view in which the ...
Aydin Varol, Mathieu Salzmann, Engin Tola, Pascal ...
ECCV
2006
Springer
14 years 9 months ago
Molding Face Shapes by Example
Abstract. Human faces are remarkably similar in global properties, including size, aspect ratios, and locations of main features, but can vary considerably in details across indivi...
Ira Kemelmacher, Ronen Basri