Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
We investigate two important, common fluid flow patterns from computational fluid dynamics (CFD) simulations, namely, swirl and tumble motion typical of automotive engines. We stu...