In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
— Depth and presence sensors are used to prevent collisions in environments where human/robot coexistence is relevant. To address the problem of occluded areas, we extend in this...
Understanding the dynamics of bodies of water and their impact on the global environment requires sensing information over the full volume of water. We develop a gradientbased dec...
Carrick Detweiler, Marek Doniec, Mingshun Jiang, M...
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...