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SI3D
2012
ACM
12 years 3 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
CVPR
2012
IEEE
11 years 10 months ago
A fast nearest neighbor search algorithm by nonlinear embedding
We propose an efficient algorithm to find the exact nearest neighbor based on the Euclidean distance for largescale computer vision problems. We embed data points nonlinearly on...
Yoonho Hwang, Bohyung Han, Hee-Kap Ahn
CVPR
2003
IEEE
14 years 10 months ago
Using Multiple Cues for Hand Tracking and Model Refinement
We present a model based approach to the integration of multiple cues for tracking high degree of freedom articulated motions and model refinement. We then apply it to the problem...
Shan Lu, Dimitris N. Metaxas, Dimitris Samaras, Jo...
ICCAD
2005
IEEE
125views Hardware» more  ICCAD 2005»
14 years 5 months ago
Robust mixed-size placement under tight white-space constraints
A novel and very simple correct-by-construction top-down methodology for high-utilization mixed-size placement is presented. The PolarBear algorithm combines recursive cutsize-dri...
Jason Cong, Michail Romesis, Joseph R. Shinnerl
CALCO
2009
Springer
138views Mathematics» more  CALCO 2009»
14 years 2 months ago
Kleene Monads: Handling Iteration in a Framework of Generic Effects
Abstract. Monads are a well-established tool for modelling various computational effects. They form the semantic basis of Moggi’s computational metalanguage, the metalanguage of ...
Sergey Goncharov, Lutz Schröder, Till Mossako...