In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
We propose an efficient algorithm to find the exact nearest neighbor based on the Euclidean distance for largescale computer vision problems. We embed data points nonlinearly on...
We present a model based approach to the integration of multiple cues for tracking high degree of freedom articulated motions and model refinement. We then apply it to the problem...
Shan Lu, Dimitris N. Metaxas, Dimitris Samaras, Jo...
A novel and very simple correct-by-construction top-down methodology for high-utilization mixed-size placement is presented. The PolarBear algorithm combines recursive cutsize-dri...
Abstract. Monads are a well-established tool for modelling various computational effects. They form the semantic basis of Moggi’s computational metalanguage, the metalanguage of ...