How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
This paper introduces Temporal Density Parallel Coordinates (TDPC) and Depth Cue Parallel Coordinates (DCPC) which extend the standard 2D parallel coordinates technique to capture...
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
We present an approach to attention in active computer vision. The notion of attention plays an important role in biological vision. In recent years, and especially with the emergi...
We propose a new method to quickly and accurately predict 3D positions of body joints from a single depth image, using no temporal information. We take an object recognition appro...
Jamie Shotton, Andrew Fitzgibbon, Mat Cook, Andrew...