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DIGRA
2003
Springer
14 years 1 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
VISSYM
2007
13 years 10 months ago
Depth Cues and Density in Temporal Parallel Coordinates
This paper introduces Temporal Density Parallel Coordinates (TDPC) and Depth Cue Parallel Coordinates (DCPC) which extend the standard 2D parallel coordinates technique to capture...
Jimmy Johansson, Patric Ljung, Matthew Cooper
CGF
2008
122views more  CGF 2008»
13 years 8 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin
CVIU
2000
91views more  CVIU 2000»
13 years 7 months ago
Attentional Scene Segmentation: Integrating Depth and Motion
We present an approach to attention in active computer vision. The notion of attention plays an important role in biological vision. In recent years, and especially with the emergi...
Atsuto Maki, Peter Nordlund, Jan-Olof Eklundh
CVPR
2011
IEEE
13 years 3 months ago
Real-time Human Pose Recognition in Parts from Single Depth Images
We propose a new method to quickly and accurately predict 3D positions of body joints from a single depth image, using no temporal information. We take an object recognition appro...
Jamie Shotton, Andrew Fitzgibbon, Mat Cook, Andrew...