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FDG
2009
ACM
14 years 2 months ago
Influence points for tactical information in navigation meshes
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
IAT
2009
IEEE
14 years 2 months ago
Learning in a Fixed or Evolving Network of Agents
This paper investigates incremental multiagent learning in static or evolving structured networks. Learning examples are incrementally distributed among the agents, and the object...
Gauvain Bourgne, Amal El Fallah-Seghrouchni, Henry...
CGI
2004
IEEE
14 years 1 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
BPM
2006
Springer
182views Business» more  BPM 2006»
14 years 1 months ago
An Architecture for Proactive Timed Web Service Compositions
Web Services-based business processes spread over the boundaries of companies, requiring the integration of customers, suppliers and partners to achieve inter-organizational busine...
Johann Eder, Horst Pichler, Stefan Vielgut
DATE
2004
IEEE
128views Hardware» more  DATE 2004»
14 years 1 months ago
Synthesis for Manufacturability: A Sanity Check
As we move towards nanometer technology, manufacturing problems become overwhelmingly difficult to solve. Presently, optimization for manufacturability is performed at a post-synt...
Alessandra Nardi, Alberto L. Sangiovanni-Vincentel...