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ACMDIS
2000
ACM
14 years 1 months ago
Just-in-Time Design in a Fast-Paced Product Group
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
Margo Lustig Ezekiel
CODES
1998
IEEE
14 years 27 days ago
Software timing analysis using HW/SW cosimulation and instruction set simulator
Timing analysis for checking satisfaction of constraints is a crucial problem in real-time system design. In some current approaches, the delay of software modules is precalculate...
Jie Liu, Marcello Lajolo, Alberto L. Sangiovanni-V...
ISORC
2000
IEEE
14 years 6 days ago
Verification of UML-Based Real-Time System Designs by Means of cTLA
The Unified Modeling Language UML is well-suited for the design of real-time systems. In particular, the design of dynamic system behaviors is supported by interaction diagrams an...
Günter Graw, Peter Herrmann, Heiko Krumm
AIIDE
2008
13 years 11 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
CVPR
2009
IEEE
15 years 1 months ago
Real-Time Learning of Accurate Patch Rectification
Recent work [5, 6] showed that learning-based patch rectification methods are both faster and more reliable than affine region methods. Unfortunately, their performance improveme...
Stefan Hinterstoisser, Oliver Kutter, Nassir Navab...