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DIGRA
2005
Springer
14 years 3 months ago
Liberal Sims?: Simulated Difference and the Commodity of Social Diversity
This paper outlines how representations of gender, sexuality, race and ethnicity intersect with strategies of late capitalism in The Sims, arguably the most popular video game of ...
A. Brady Curlew
DIGRA
2005
Springer
14 years 3 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
DIGRA
2005
Springer
14 years 3 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
ACMDIS
2004
ACM
14 years 3 months ago
Sharing multimedia content with interactive public displays: a case study
The Plasma Posters are large screen, digital, interactive posterboards designed for informal content sharing within teams, groups, organizations and communities. Leveraging the fa...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
ASSETS
2004
ACM
14 years 3 months ago
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
Power wheelchair joysticks have been used to control a mouse cursor on desktop computers, but they offer no integrated text entry solution, confining users to point-and-click or p...
Jacob O. Wobbrock, Brad A. Myers, Htet Htet Aung, ...