Sciweavers

3058 search results - page 117 / 612
» Reflections
Sort
View
TVCG
2008
149views more  TVCG 2008»
13 years 8 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk

Publication
255views
15 years 3 months ago
3-D Shape Measurement Method with Modulated Slit Light Robust for Interreflection and Subsurface Scattering
We propose a method to accurately measure the shape of objects by suppressing the effect of indirect reflection caused by the interreflection and subsurface scattering. We use a ...
Tatsuhiko Furuse, Shinsaku Hiura, Kosuke Sato
ICCV
2009
IEEE
1520views Computer Vision» more  ICCV 2009»
15 years 1 months ago
A Hand-held Photometric Stereo Camera for 3-D Modeling
This paper presents a simple yet practical 3-D modeling method for recovering surface shape and reflectance from a set of images. We attach a point light source to a hand-held c...
Tomoaki Higo, Yasuyuki Matsushita, Neel Joshi, Kat...
ICCV
2009
IEEE
15 years 1 months ago
Ground truth dataset and baseline evaluations for intrinsic image algorithms
The intrinsic image decomposition aims to retrieve “intrinsic” properties of an image, such as shading and reflectance. To make it possible to quantitatively compare differe...
Roger Grosse, Micah K. Johnson, Edward H. Adelson,...
CVPR
2003
IEEE
14 years 10 months ago
Shape and Materials by Example: A Photometric Stereo Approach
This paper presents a technique for computing the geometry of objects with general reflectance properties from images. For surfaces with varying material properties, a full segmen...
Aaron Hertzmann, Steven M. Seitz