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AIIDE
2009
13 years 11 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ICSE
2007
IEEE-ACM
14 years 10 months ago
DECIMAL and PLFaultCAT: From Product-Line Requirements to Product-Line Member Software Fault Trees
PLFaultCAT is a tool for software fault tree analysis (SFTA) during product-line engineering. When linked with DECIMAL, a product-line requirements verification tool, the enhanced...
Josh Dehlinger, Meredith Humphrey, Lada Suvorov, P...
ECRTS
2003
IEEE
14 years 3 months ago
Establishing Timing Requirements and Control Attributes for Control Loops in Real-Time Systems
Advances in scheduling theory have given designers of control systems greater flexibility over their choice of timing requirements. This could lead to systems becoming more respon...
Iain Bate, Peter Nightingale, Anton Cervin
COOPIS
1995
IEEE
14 years 1 months ago
From Organization Models to System Requirements: A 'Cooperating Agents' Approach
Increasingly, information systems development occurs in the context of existing systems and established organizational processes. Viewing organizational and system components as c...
Eric S. K. Yu, Philippe Du Bois, Eric Dubois, John...
ESE
2000
61views Database» more  ESE 2000»
13 years 10 months ago
Requirements-Based Estimation of Change Costs
We present a case study that aims at quantitative assessment of the impact of requirements changes, and quantitative estimation of costs of the development activities that must be ...
Luigi Lavazza, Giuseppe Valetto