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» Region Intervisibility in Terrains
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IJCGA
2007
53views more  IJCGA 2007»
13 years 7 months ago
Region Intervisibility in Terrains
Esther Moet, Marc J. van Kreveld, René van ...
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 27 days ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
VISUALIZATION
2002
IEEE
14 years 8 days ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
ICDE
2004
IEEE
99views Database» more  ICDE 2004»
14 years 8 months ago
Direct Mesh: a Multiresolution Approach to Terrain Visualization
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution triangular mesh (MTM) structures are designed to support applications that use t...
Kai Xu 0003, Xiaofang Zhou, Xuemin Lin
ICRA
2009
IEEE
138views Robotics» more  ICRA 2009»
14 years 2 months ago
Dynamically running quadrupeds self-stable region expansion by mechanical design
— Dynamic stability allows running animals to maintain preferred speed during locomotion over rough terrain. It appears that rapid disturbance rejection is an emergent property o...
Panagiotis Chatzakos, Evangelos Papadopoulos